

Tricky tactical moves and subtle strategic decisions await even the most seasoned gamers, while the game's streamlined treatment of tried-and-true wargaming concepts such as Movement Points, facing, range, and rolling to penetrate enemy armor make Bitskrieg an ideal introduction for tiny gamers. All that's before you and your opponent secretly and simultaneously pick five tanks from four different types (light, medium, heavy, and tank destroyers) as you feel will be best-suited to that unique map as well as what you think your opponent might be thinking.

Add the advanced Terrain rules that divide these obstacles into three types of terrain, and this number increases exponentially.

To begin the game, obstacles are arranged randomly on an eight-by-eight square grid, with 1,947,792 possible battlefields. That's a tall order indeed, but working together, Scott and Miles created a game for grognards and their grogkids. Once upon a time, there was a game designer named Scott Muldoon, who wanted a wargame he could play with his five-year-old son, Miles: a game that was simple and compelling enough that a child could play it, but also crunchy and subtle enough that a grown-up wouldn't be bored silly - crunchy and subtle enough, in fact, that two grown-ups could play it, on purpose, and with nary a kid in sight.
